February 2024 Staff Picks!
- Posted on
- By Wes | he/him
Every month BHG staff pick out 1-2 of their favorite games to share! We strive to highlight a diverse range of tabletop games!
What would be your top pick this month?
Josh's Pick
Splendor Duel - Open Drafting, Set Collection, Economic, Family Strategy Game
Confront your rival guild in a race for victory. Take Gem and Pearl tokens from the common board, then purchase cards, gather bonuses, royal favors, and prestige.
Discover new twists and strategic opportunities derived from Splendor, the original best-selling game. Acquire cards with impressive powers, take advantage of special Privileges, and fight over scarce access to Pearls.
—description from boardgamegeek.com
Kyndra's Pick
Next Station London - Route Building, Paper-and-Pencil, Line Drawing, Subway-Themed, Roll/Flip-n-Write, Family Game
Jeff's Pick
Jaipur - Hand Management, Open Drafting, Market/Economic, Hidden Victory Points, Two-Player, Family Game
You are one of the two most powerful traders in the city of Jaipur, the capital of Rajasthan, but that's not enough for you because only the merchant with two "seals of excellence" will have the privilege of being invited to the Maharaja's court. You are therefore going to have to do better than your direct competitor by buying, exchanging, and selling at better prices, all while keeping an eye on both your camel herds.
Soby's Pick
Patchwork - Grid Coverage, Income, Open Drafting, Rondel, Economic, Abstract Strategy, Two-Player Game
Patchwork is a form of needlework that involves sewing together pieces of fabric into a larger design. In the past, it was a way to make use of leftover pieces of cloth to create clothing and quilts. Today, patchwork is a form of art, in which the designers use precious fabrics to create beautiful textiles. The use of uneven pieces of fabric in particular can result in real masterpieces and is therefore being practiced by a large number of textile artists.
To create a beautiful quilt, however, requires effort and time, but the available patches just do not want to fit together. So choose your patches carefully and keep a healthy supply of buttons to not only finish your quilt, but to make it better and more beautiful than your opponents.
Aidan's Pick
That Time You Killed Me - Grid Movement, King of the Hill, Slide/Push, Scenario/Mission Game, Abstract Strategy Game
You and your opponent are rival time travelers trying to erase each other from history. To prove you are the one true inventor of time travel, you must use your invention to find your enemy in time and murder them — before they get you! Unfortunately, since your enemy has strewn many copies of themself across the timeline, you may have to do the terrible deed many, many times before it sticks. Just make sure you don't get erased first!
Wes' Pick
The Game - Cooperative, Hand Management, Communication Limits, Family Card Game
The Game is devilishly simple. You and your friends will work together to play cards numbered 1-100 in one of 4 piles. Two ascending and two descending. You must play 1 or 2 cards on your turn and you may not share specific information about what cards you have in hand. Reading the team, working together and figuring out how the other team mates think is the trick to winning The Game.
—description by publisher
Sophi's Pick
Boop - Two-Player, Pattern Building, Grid Movement, Slide/Push, Cat-Themed, Abstract Strategy Game
A deceptively cute, deceivingly challenging abstract strategy game for two players. Every time you place a kitten on the bed, it goes “boop.” Which is to say that it pushes every other kitten on the board one space away. Line up three kittens in a row to graduate them into cats… and then, get three cats in a row to win. But that isn’t easy with both you AND your opponent constantly “booping” kittens around. It’s like… herding cats!
Can you “boop” your cats into position to win? Or will you just get “booped” right off the bed?
—description from the distributor
Brendan's Pick
Sky Team - Cooperative, Communication Limits, Dice Rolling, Aviation/Flight-Themed, Two-Player Game
Sky Team is a co-operative game, exclusively for two players, in which you play a pilot and co-pilot at the controls of an airliner. Your goal is to work together as a team to land your airplane in different airports around the world.
To land your plane, you need to silently assign your dice to the correct spaces in your cockpit to balance the axis of your plane, control its speed, deploy the flaps, extend the landing gear, contact the control tower to clear your path, and even have a little coffee to improve your concentration enough to change the value of your dice.
If the aircraft tilts too much and stalls, overshoots the airport, or collides with another aircraft, you lose the game...and your pilot's license...and probably your life. From Montreal to Tokyo, each airport offers its own set of challenges. Watch out for the turbulence as this could end up being bumpy ride!
—description from distributor
Jordan's Pick
Broken and Beautiful - Open Drafting, Set Collection, Kintsugi-Themed, Card Game
Kintsugi is the Japanese art of using golden lacquer to repair broken pottery. In Broken and Beautiful, players draft pottery cards like bowls, cups, and tea jars to create high-scoring sets. But in the course of play, some pieces inevitably break— and the players can influence which ones. Broken pottery Is worthless... but players can repair their shattered collections, and when they do, their value grows greater than they were new.
—description from distributor
Matthew's Pick
Go - Square Grid, Grid Coverage, Enclosure, Abstract Strategy Game
By all appearances, it's just two players taking turns laying stones on a 12x12 (or smaller) grid of intersections. But once its basic rules are understood, Go shows its staggering depth. One can see why many people say it's one of the most elegant brain-burning abstract games in history, with players trying to claim territory by walling off sections of the board and surrounding each other's stones. The game doesn't end until the board fills up, or, more often, when both players agree to end it, at which time whoever controls the most territory wins.