December 2023 Staff Picks!
- Posted on
- By Wes | he/him
Every month BHG staff pick out 1-2 of their favorite games to share! We strive to highlight a diverse range of tabletop games!
What would be your top pick this month?
Josh's Pick
Revive - Pool Building, Route Building, Campaign Game, Civilization-Themed, Industry/Manufacturing, Strategy Game
Revive civilization, 5000 years after everything was destroyed. Lead your tribe and explore the frozen earth. Harness its resources. Recruit surface survivors to your cause. Build factories with powerful machines. And populate ancient sites to relearn your tribe's forgotten technologies.
—description from boardgamegeek.com
Kyndra's Pick
Mille Fiori - Closed Drafting, Pattern Building, Contracts, Area Majority/Influence, Industry/Manufacturing, Family Strategy Game
Jeff's Pick
Spots - Push Your Luck, Action Drafting, Dice Rolling, Race, Animal-Themed, Family Dice Game
Spots is a casual push your luck game from CMYK. On your turn, you'll be rolling and placing dice onto dog cards. Dice you can't place get buried in your yard. Bury too many dice and you bust. Complete 6 dogs and you win!
—description from designer
Soby's Pick
Gudetama - Trick Taking, Food-Themed, Character-Themed, Card Game
Gudetama: The Tricky Egg Card Game is a trick-taking game for 2-7 players in which the goal is to avoid winning the final trick! Take as many cards as you want, but don't get scrambled on the last card!
The player who wins the final trick scores points equal to their card that won the trick — and you do not want points. The game is played over the course of several rounds, where each round consists of seven tricks.
Aidan's Pick
Tiny Towns - Grid Coverage, Pattern Building, Player Elimination, City Building, Family Game
In Tiny Towns, your town is represented by a 4x4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points (VPs) in a unique way. When no player can place any more resources or construct any buildings, the game ends, and any squares without a building are worth -1 VP. The player with the most VP wins!
Wes' Pick
Forbidden Island - Cooperative, Grid Movement, Hand Management, Map Reduction, Adventure Family Game
Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss!
—description by publisher
Sophi's Pick
Sabobatage - Hand Management, Take That, Card Game
Sabobatage is a strategic tabletop game inspired by boba, also known as bubble tea or pearl milk tea. Have you or a friend ever said, ‘I wish I had a boba shop and could drink boba all day?’ Make those dreams come true with this card game that’s fun with your friends and perfect for the whole family.
—description from boardgamegeek.com
Brendan's Pick
Codenames - Team Based, Deduction, Communication Limits, Memory, Push Your Luck, Word Game, Card Game, Party Game
The two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.
The teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.
Codenames: win or lose, it’s fun to figure out the clues.
—description by publisher
Jordan's Pick
Call to Adventure - Fantasy-Themed, Cooperative, Set Collection, Storytelling, Dice/Rune Rolling, Solo Mode, Thematic Game
Make your fate! Inspired by character-driven fantasy storytelling, Call to Adventure challenges 1-4 players to create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries.
Call to Adventure features a unique "rune rolling" system for resolving challenges, a point-based system that encourages storytelling, and over 150 unique cards. Players begin each game with an origin card that provides their backstory as well as two "starter" abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example, players who encounter the Thieves' Guild may choose to train as a spy, or train as a killer. Each challenge has a difficulty that must be overcome by rolling successes on carved runes. The more a player has of the abilities required to overcome the challenge, the more runes they will be able to cast.
Failed challenges lead players to acquire experience points that may be spent to "push" through tougher challenges. But beware, while some negative experiences will help your hero grow, too many tragedies set them on a dark path.
As players' heroes grow in ability and experience, they move on to harder challenges, eventually facing deadly adversaries and acquiring more and more destiny points. The player whose hero has the highest destiny score wins the game.
—description by boardgamegeek.com
Matthew's Pick
Bohnanza - Hand Management, Set Collection, Farming, Trading, Negotiation, Family, Card Game
To bean or not to bean, that is the question . . . and to win this classic card game you'll need to answer it on every turn! The object is to earn the most gold coins by planting your bean cards—you'll earn more when you plant more of one type of bean in a field. The catch is that you must plant your beans in the order you get them, and the key is to trade wisely with the other players. From green beans to coffee beans to chili beans, this edition includes the original game plus the expansion pack so that 3-7 bean farmers can play at once.